BNB4UR • Scenario 30 Integrative Forum Theatre (Boal) • 180’
🎓 Trainer mode

Scenario 30 — Integrative Forum Theatre (Boal): scenes from life in a new city (180’)

Note/method: This is a Forum Theatre workshop (A. Boal). Participants create short scenes about real integration challenges, and the audience becomes “spect-actors”, stepping onto the stage and testing solutions. This is education and communication practice, not therapy. We work with fictional or anonymised situations, without reenacting physical violence.

Package: BNB4UR
Group: 18–30
Duration: 180 minutes
Participants: 15–20
Language: English (A2–B2)
Format: in-person

Quick tips

Key rules of Forum Theatre

Safe method
  • Joker is a neutral moderator (time, equal voice, safety).
  • Interventions are short (60–90 s), specific, non‑violent.
  • We work with fiction/anonymisation; everyone has the right to “stop” and to pause.

Handouts: TF1–TF10 and TF‑R (in “Attachments”).

1. Overall goal and session logic

Warm‑up → scenes → Forum → strategies → showcase + 30 days

Goal: in safe conditions, practise responses to typical integration tensions (language, office, work, housing, university), build empathy and agency, develop a set of strategies (communication and organisational) and a plan for a Forum showcase in the community. Everyone creates a 30‑day action plan.

Logic: warm‑up and group agreement → images and mini‑scenes → build 2 problem scenes → Forum (audience interventions) → strategy mapping → showcase plan and 30‑day plan.

Final outputs:

  • TF1 — Safety agreement
  • TF2 — Warm‑ups and games (cheat sheet)
  • TF3 — Prompt bank for scenes
  • TF4 — Scene card (hero/conflict/opponents/allies)
  • TF5 — Forum facilitation (Joker cue card)
  • TF6 — Intervention cards (NVC/DESC/5D/bridges)
  • TF7 — Strategy map after the Forum
  • TF8 — Community showcase plan (90’)
  • TF9 — Consents and visibility (checklist)
  • TF10 — 30‑day plan (+ KPI)
  • TF‑R — Assessment rubric

2. Learning outcomes (knowledge • skills • attitudes)

Communication, agency and safe testing of solutions

Knowledge

Understands the Forum Theatre rules and the Joker role; knows simple communication models (NVC, DESC, 5D), safety and inclusion principles.

Skills

  • builds a problem scene (TF4),
  • enters as a spect‑actor and tests solutions (TF6),
  • moderates discussion (Joker role, TF5),
  • catalogues action strategies (TF7),
  • plans a community showcase and 30‑day steps (TF8–TF10).

Attitudes

Agency, empathy, shared responsibility, respect for boundaries.

3. Organisational parameters

Room, materials, evaluation

Room: empty space + circle of chairs; 2 flipcharts; tape to mark the “stage”; speaker/phone (music for warm‑up).

Materials (A4/A3, 1 per person): TF1–TF10, TF‑R; sticky notes/markers; 2–3 neutral props (backpack, phone dummy, binder).

Evaluation: Mentimeter PRE/POST (3 questions – section 4) + TF‑R rubric + photos of the strategy map (no sensitive data).

4. Mentimeter — questions (PRE and POST)

The same 3 questions before/after

  • “I can propose a safe response when I or others are excluded.”
  • “I can step into a role and test solutions on stage.”
  • “I know which 3 strategies I will use in real life over the next 30 days.”

5. Detailed agenda (180’)

Step by step: agreement → warm‑ups → scenes → Forum → transfer → showcase → 30‑day plan

0–12’ Group agreement and the Joker role (12’)

Goal: shared rules and the facilitator role (Joker).

Instruction: discuss TF1: voluntariness, pause, no physical violence, no reenacting trauma, fiction/anonymisation, the right to “STOP”. Joker: neutral moderator — keeps time, gives voice, ensures equality.

Material: TF1 + tape marking the “stage”.

12–28’ Body and voice warm‑up (16’)

Goal: loosen up and build attention.

Exercises from TF2:

  • “Name and gesture” — 2 rounds, increasing pace.
  • “Mirrors” — in pairs; leader and mirror.
  • “Integration sculptures” — groups of 3 create still images: “Office”, “Housing”, “Work”. Joker asks for small changes (freeze → micro‑move → new meaning).

Success: energy and readiness to build scenes.

28–45’ Prompt bank and topic selection (17’)

Goal: gather typical integration situations.

Instruction: everyone adds 2 short prompts to TF3 (one sentence, no personal data). Example categories: language (A2), office, work, housing, university, transport. Joker clusters on flipchart and selects 2 topics with the strongest resonance.

Success: at least 10 prompts on the flipchart.

45–80’ Building two problem scenes (35’)

Goal: create two short “mini‑films” (2–3 min) with a clear conflict.

Material: TF4.

Instruction: teams (7–10 people) complete TF4:

  • Hero (who experiences the difficulty),
  • Goal (what they want),
  • Opponents/obstacles, Allies (if any),
  • Place and time,
  • Red scene (the moment of highest tension).

Rehearse once “dry”, without focusing on text. Joker keeps it simple and readable.

Success: 2 ready scenes, 2–3 minutes each.

80–90’ BREAK (10’)

90–140’ Forum: spect‑actor interventions (50’)

Goal: test solutions and collect strategies.

Materials: TF5 (Joker cue card), TF6 (interventions).

Instruction:

  1. The team plays the base scene (2–3 min).
  2. Joker asks the audience: “Where did the hero get stuck? What could they try differently?”
  3. Interventions: a viewer raises a hand, says one sentence with their intention, and steps onto the stage to replace the hero/ally.
  4. Play for 60–90 s and freeze. Joker collects 2–3 reflections.
  5. Repeat 3–4 interventions per scene.

Intervention rules (TF6): short, specific, non‑violent; use tools: NVC/DESC, KROK questions (from scenario 29), or the bystander 5D model.

Success: at least 6 interventions total; strategy list on the flipchart.

140–165’ Strategy mapping and transfer to life (25’)

Goal: move solutions from the stage into real life.

Material: TF7.

Instruction: assign interventions to categories: communication (e.g., a clear request, “pause”), organisational (e.g., a trusted person, a written message), alliance (who can help?), informational (what forms/links). Rate feasibility (1–5) and write the first step for the next 48 hours.

Success: at least 8 strategies with steps.

165–175’ Community showcase plan (10’)

Goal: prepare a mini‑show for the community/partners.

Materials: TF8, TF9.

Instruction: plan a 90’ showcase in 2–4 weeks: venue, 2 scenes, Joker role, invitations (PL↔UA if needed), photo consents (TF9), safety rules.

Success: TF8 draft with a tentative date and roles.

175–180’ Mentimeter POST + 30‑day plan (5’)

Goal: close and commit.

Instruction: in TF10 write 3 actions (e.g., “I’ll practise 2 DESC sentences”, “I’ll organise a scene rehearsal at university”, “I’ll write a clear request e‑mail to an office”) + KPI (e.g., number of practices, number of real-life interventions used, participant feedback).

6. Good facilitation practices (Joker)

Plain language • safety • equal voice

  • Plain language; short sentences; gesture and image matter more than text.
  • Safety: stop word; no physical violence; we do not reenact trauma — we replace elements (time/place/role).
  • Equal voice: rotate interventions (not the same person twice in a row), invite quieter participants, 90‑second limit per entry.
  • Bridges: scenario 03 (assertiveness), 16 (anti‑discrimination/5D), 24 (mediation), 28–29 (communication and local integration), 23/26 (letters/contracts — solution transfer).
  • Validation: emphasise there are no “bad interventions” — these are prototypes we test.

7. Adaptations, plan B, variants

Language barrier / smaller group / less time

  • Language barrier: PL↔UA pairs; Joker provides phrase frames on cards; allow non‑verbal acting (gesture/movement).
  • High sensitivity: choose “lighter” topics (university, transport, housing) or use “Story circles + 4‑panel comic” instead of scenes — template in attachments (EX1).
  • Small group (≤10): one scene + more interventions; double strategy mapping round.
  • Less time (120’): warm‑up 10’, build 1 scene 20’, Forum 45’, mapping 20’, showcase/plan 10’, POST 5’.
  • More time (+30’): add “Image → Dialogue” (Image Theatre) and “Forum 2” with a new scene.

8. Evaluation and reporting indicators

Visible in trainer mode

  • Mentimeter PRE/POST — 3 questions (section 4).
  • Outputs: TF4 (scene cards), strategy flipchart, TF8–TF10.

TF‑R rubric (0–2 points/criterion, max 10):

  • Scene building (TF4)
  • Intervention quality (TF6; specific/safe)
  • Joker moderation (TF5; time/equality)
  • Strategy map (TF7)
  • Showcase plan + 30‑day plan (TF8–TF10)

Interpretation: 0–3 beginner; 4–7 solid; 8–10 ready to implement.

9. Printable attachments (ready-to-use)

Each attachment has its own print button

TF1 — Safety agreement

Voluntary participation | Pause | Fiction/anonymisation | No physical violence | “Stop” | Equal voices | Photo consent (separately).

Voluntary participation (I can opt out of an exercise)
The right to pause / take a break
Fiction/anonymisation — no personal data
No physical violence
The word “STOP” works immediately
Equal voices — we don’t interrupt, we make space for others
Photo/visibility rules are discussed separately (TF9)
Co-funded by the European Union
Co-Funded by the European Union.

TF2 — Warm-ups (cheat sheet)

Name & gesture | Mirrors | Integration sculptures | Word chorus (1–2 words, rhythm).

Name & gesture (2 rounds, increasing pace)
Mirrors (pairs: leader and mirror)
Integration sculptures (images: Office / Housing / Work)
Word chorus (1–2 words, rhythm)
Co-funded by the European Union
Co-Funded by the European Union.

TF3 — Prompt bank for scenes

Office/PESEL | Work/accent | Housing/noise | University/project group | Transport/comments | Shop/service | Online/microaggressions.

Co-funded by the European Union
Co-Funded by the European Union.

TF4 — Scene card

Hero | Goal | Opponents/obstacles | Allies | Place & time | Red scene (2–3 sentences).

Co-funded by the European Union
Co-Funded by the European Union.

TF5 — Joker cue card

“What did the hero want?” | “Where did they get stuck?” | “Who could be an ally?” | “How can we try a different approach?” | “What will we test for 90 s?”.

What did the hero want?
Where did they get stuck?
Who could be an ally?
How can we try a different approach?
What will we test for 90 seconds?
Co-funded by the European Union
Co-Funded by the European Union.

TF6 — Intervention cards

NVC | DESC | 5D | KROK | “Please speak slower / differently”.

Co-funded by the European Union
Co-Funded by the European Union.

TF7 — Strategy map (after the Forum)

Communication | Organisational | Alliance | Informational | Feasibility (1–5) | 48‑hour step.

Category Strategy Feasibility (1–5) 48‑hour step
Communication
Organisational
Alliance
Informational
Co-funded by the European Union
Co-Funded by the European Union.

TF8 — Community showcase plan (90’)

Venue | Date | 2 scenes | Joker | Room roles | Invitations | Consents | Evaluation.

Co-funded by the European Union
Co-Funded by the European Union.

TF9 — Consents and visibility (checklist)

Image consent | Photo rules (faces? profiles?) | Project/EU logos and disclaimers | Publication channels.

Image consent collected (or decision: no photos)
Photo rules agreed (e.g., no faces / back view only / profiles)
Project/EU logos and disclaimers added
Publication channels agreed (website, social media, report)
Co-funded by the European Union
Co-Funded by the European Union.

TF10 — 30‑day plan (3 actions + KPI)

Action 1–3 | Person/pair | Deadline | KPI: number of practices, number of real‑life interventions, participant feedback.

Action Person/pair Deadline KPI
Co-funded by the European Union
Co-Funded by the European Union.

TF‑R — Assessment rubric (0–2 points/criterion, max 10)

TF4 • TF6 • TF5 • TF7 • TF8–TF10 — interpretation: 0–3 beginner; 4–7 solid; 8–10 ready.

Criterion 0 1 2 Notes
TF4 — Scene building
TF6 — Intervention quality (specific/safe)
TF5 — Joker moderation (time/equality)
TF7 — Strategy map
TF8–TF10 — Showcase plan + 30‑day plan

Interpretation: 0–3 beginner; 4–7 solid; 8–10 ready to implement.

Co-funded by the European Union
Co-Funded by the European Union.

EX1 — Plan B: Story circles + 4‑panel comic

An alternative instead of scenes (for high sensitivity / language barrier).

Short instruction: in a circle, each person tells a 60–90 second story (anonymised/fictional). Then, in pairs, you draw/design a 4‑panel comic that shows the problem and a possible solution.

Panel 1 — Context Panel 2 — Tension
Panel 3 — Attempted solution Panel 4 — Result / takeaway
Co-funded by the European Union
Co-Funded by the European Union.

EX2 — Image Theatre: “Image → Dialogue” (+30’ module)

Extension: work with images, then a short dialogue and interventions.

The team creates an “image” (a sculpture) of the problem.
Joker asks for micro‑changes (movement, distance, gaze direction).
A viewer proposes one change, steps in and tests it (non‑violent).
A short dialogue (2–3 sentences), then reflection and one strategy to TF7.
Co-funded by the European Union
Co-Funded by the European Union.

10. Branding and compliance

Visible in trainer mode

  • Cards marked with “Mosty Nadziei” logo, EU flag + “Co‑funded by the European Union”, Erasmus+ logo; partners (KIS, Asociația Se Poate).
  • Space for the project number and the information clause.
  • Disclaimer: educational workshop, not therapy; if needed — provide contacts to psychological/NGO support.